
Artificial Intelligence
- Goal oriented action planner (GOAP)
- Utility Theory
- Crowd Behaviour simulation
- NHTV Award (best technical achievement)
- Goal oriented action planner (GOAP)
- Utility Theory
- Crowd Behaviour simulation
- NHTV Award (best technical achievement)
- Dungeon crawler RPG with RTS elements
- Item/Looting systems
- UI Managment system
- Army Barracks/Item Shop
- Winner Dutch game awards 2017 (Best Student Technical Achievement)
- Multiplayer Brawler-Style Game
- Character State Machines
- Network Multiplayer
- Combat System
- Building Mechanic
- windows search & launch tool inspired by OSX spotlight (fun side-project)
- Scan and cache compressed meta data of all drives
- Multithreaded using C#
- Very fast (instant search results while typing)
- UI using WPF
- Generic event-driven node editor
- Multipurpose tool
- C# code generation
- Unity C# editor scripting
- Used for managing UI flow (in this case)
- Internship + Continued work
- Work done for big movie studio's
- Maze Runner
- The Hobbit
- Interstellar
- Prototyping for client
- UI
My name is Robert Knoester, born in 1992 in Rotterdam, The Netherlands.
My interest in programming started when I was 15. I purchased a book called "3D Game Programming All In One" by Kenneth C. Finney. The book came with a copy of the Torque Engine, which used TorqueScript (a C-based language). Experimenting with this engine got my feet wet and after high school I continued to study game programming.
While studying I always did little fun side-projects like writing a 2D game framework, a 3D renderer using C++/OpenGL/GLSL, a UI library for XNA, A game engine using Java and LWJGL and trying to create small games before realizing I'm not an artist...