game & tools programmer
My name is Robert Knoester, born in 1992 in Rotterdam, The Netherlands.
My interest in programming started when I was 15. I purchased a book called "3D Game Programming All In One" by Kenneth C. Finney. The book came with a copy of the Torque Engine, which used TorqueScript (a C-based language). Experimenting with this engine got my feet wet and after high school I continued to study game programming.
While studying I always did little fun side-projects like writing a 2D game framework, a 3D renderer using C++/OpenGL/GLSL, a UI library for XNA, A game engine using Java and LWJGL and trying to create small games before realizing I'm not an artist...